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3do_weap_machete_inv.3do
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Text File
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1999-11-15
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9KB
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187 lines
# MODEL 'weap_machete_inv.3do' created from 'H:\Amodelx\weap_machete_inv.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:weapon_mchte_hndl.MAT
1:weapon_mchte_blde.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.002000
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.002000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME INTORSO
RADIUS 0.030402
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 16
# num: x: y: z: i:
0: -0.013000 -0.003000 0.000000 0.000000 0.000000 0.000000 1.000000
1: -0.013000 0.003000 -0.000500 0.000000 0.000000 0.000000 1.000000
2: -0.013000 0.003000 0.000500 0.000000 0.000000 0.000000 1.000000
3: -0.030000 0.001000 -0.002000 0.000000 0.000000 0.000000 1.000000
4: -0.030000 0.003000 0.000000 0.000000 0.000000 0.000000 1.000000
5: -0.030000 0.001000 0.002000 0.000000 0.000000 0.000000 1.000000
6: -0.030000 -0.001000 0.000000 0.000000 0.000000 0.000000 1.000000
7: -0.015000 0.001000 -0.002000 0.000000 0.000000 0.000000 1.000000
8: -0.015000 0.003000 0.000000 0.000000 0.000000 0.000000 1.000000
9: -0.015000 0.001000 0.002000 0.000000 0.000000 0.000000 1.000000
10: -0.015000 -0.001000 0.000000 0.000000 0.000000 0.000000 1.000000
11: 0.025200 -0.000900 0.000000 0.000000 0.000000 0.000000 1.000000
12: 0.030200 0.003500 0.000000 0.000000 0.000000 0.000000 1.000000
13: 0.016000 -0.003500 0.000000 0.000000 0.000000 0.000000 1.000000
14: 0.016000 0.002800 -0.000500 0.000000 0.000000 0.000000 1.000000
15: 0.016000 0.002800 0.000500 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 17
0: 0.002615 -0.501766
1: 0.002615 -0.989571
2: 0.995993 -0.989571
3: 0.995993 -0.501766
4: 0.002615 -0.501766
5: 0.002615 -0.013961
6: 0.995993 -0.013961
7: 1.128443 -0.989571
8: 1.128443 0.717746
9: 0.004813 -0.500000
10: 0.004813 -0.966667
11: 0.957194 -0.966667
12: 0.623860 -0.633334
13: 0.009198 0.000000
14: 0.009198 -0.466667
15: 0.998209 -0.466667
16: 0.998209 0.000000
VERTEX NORMALS
# num: x: y: z:
0: 0.065470 -0.835676 -0.545307
1: 0.110026 0.816955 -0.566109
2: 0.109895 0.577934 0.808650
3: -0.408248 0.288675 -0.866025
4: -0.666667 0.707107 0.235702
5: -0.408248 -0.288675 0.866025
6: -0.666667 -0.707107 -0.235702
7: -0.026709 -0.154734 -0.987595
8: -0.075979 0.985096 -0.154315
9: -0.026593 0.180084 0.983292
10: -0.325744 -0.924175 0.199477
11: 0.059348 -0.120914 0.990887
12: 0.020300 0.660253 -0.750769
13: 0.143653 -0.989601 -0.007300
14: -0.001530 0.506807 -0.862058
15: 0.005763 0.683060 0.730340
FACES 28
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 0 4, 1 8, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 0 8, 2 7, 3
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 1 5, 4 9, 3
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 1 9, 3 8, 2
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 4 6, 5 10, 6
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 4 10, 6 9, 3
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 5 3, 0 7, 3
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 5 7, 3 10, 6
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 1 6, 5 5, 4
9: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 0 6, 5 4, 1
10: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 7 8, 2 2, 7
11: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 7 8, 2 9, 3
12: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 7 9, 3 0, 8
13: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 3 8, 2 1, 7
14: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 3 1, 7 0, 8
15: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 10, 6 7, 3 0, 8
16: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 9, 3 10, 6 0, 8
17: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 13, 9 14, 10 12, 11
18: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 12, 11 11, 12 13, 9
19: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 14, 10 15, 10 12, 11
20: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 15, 10 13, 9 11, 12
21: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 11, 12 12, 11 15, 10
22: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 13 1, 14 14, 15
23: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 14, 15 13, 16 0, 13
24: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 14 2, 14 15, 15
25: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 15, 15 14, 15 1, 14
26: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 14 0, 13 13, 16
27: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 13, 16 15, 15 2, 14
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.707107 -0.707107
1: 0.000000 0.707107 -0.707107
2: 0.000000 0.707107 0.707107
3: 0.000000 0.707107 0.707107
4: 0.000000 -0.707107 0.707107
5: 0.000000 -0.707107 0.707107
6: 0.000000 -0.707107 -0.707107
7: 0.000000 -0.707107 -0.707107
8: -1.000000 0.000000 0.000000
9: -1.000000 0.000000 0.000000
10: 0.000000 1.000000 0.000000
11: -0.174078 0.696311 0.696311
12: 0.638876 -0.063888 0.766652
13: -0.174078 0.696311 -0.696311
14: 0.638876 -0.063888 -0.766652
15: -0.577350 -0.577350 -0.577350
16: -0.577350 -0.577350 0.577350
17: 0.038971 -0.079055 -0.996108
18: 0.000000 0.000000 -1.000000
19: -0.049236 0.998787 0.000000
20: 0.022354 -0.079098 0.996616
21: 0.037242 -0.042321 0.998410
22: -0.000572 -0.083045 -0.996546
23: -0.001364 -0.079115 -0.996864
24: 0.006896 0.999976 0.000000
25: 0.006896 0.999976 0.000000
26: -0.001432 -0.083045 0.996545
27: -0.000546 -0.079118 0.996865
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 VLEC_NULL
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 INTORSO